Anime Reviews Reviews

Anime Analysis: Ghost in the Shell (1995) Mamoru Ishii

Continuing from where “Akira” left off, “” established cyberpunk as one of the main themes of the genre, and initiated a huge franchise that continues to produce masterpieces. Moreover, it was a trademark of the industry in both its themes and technological advancement, involving a number of pioneering animation processes. Currently, it is considered as one of the greatest anime of all time, having inspired a number of films, with “The Matrix” being among them.

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Based on the homonymous manga by , the story takes place in 2029, when the world is connected through a vast electronic network that has access to all aspects of life. Artificial intelligence has become a significant part of everyday life and humans have already installed implants in their heads that help them communicate with computers directly, and in that fashion, are in constant connection with the Internet. The persona of the individual (their soul, if you prefer) that is connected on the Internet is called ‘Ghost'.

However, and despite the vast capabilities this technology has brought, crime always finds a way, and currently, hackers are able to infiltrate actual human brains. These are considered the most dangerous criminals of all. The perfect agent of the era is not a human, but an AI capable of traveling freely in the digital ‘boulevards' in order to find and exploit any information it can find. This AI was designed by the Ministry of Foreign Affairs as the ultimate anti-espionage weapon, and calls itself “Puppet Master”. Eventually, the AI decides that it is an actual life form with its own rights and asks for political asylum, revolting against the people that created it, instigating cyber attacks, and at the same time threatening to reveal its illegal creation to the Ministry of Interior, as it also searches for a host that will give it actual physical hypostasis.

Major Motoko Kusanagi is a highly evolved cyborg who works for Public Security Section 9, an individual branch of the Ministry of Interior. Along with her team of experts, she is on the hunt for the Puppet Master. Soon, however, they realize that they have brought themselves into a battle between the two Ministries, and Kusanagi has to decide if she will let Puppet Master to become a human being.

Although “Ghost in the Shell” thrives on impressive action scenes, there are a number of meaningful comments hiding underneath the action. The most obvious one is the connection between man and technology, and the way it will shape the future.

The film presents a society where technology has made everything very easy and has allowed humanity to evolve enormously, but at the same time stresses the dangers that could arise from the over-dependence on technology. The most important of these consequences is the loss of identity, and the subsequent dehumanization. This last aspect is chiefly presented through the character of Motoko, whose ghost is the one dominating her body, to the point that it can act completely individually from it. At the same time, the concept of Motoko gives rise to a number of classic sci-fi questions. Can cyborgs have a soul? Do they exist as individuals, since they abide by the specifications of their manufacturer? What does their existence signify? According to Descartes, Motoko exists as an individual since she is able to think and make decisions. “Ghost in the Shell”, though, questions this theory through the concept of manufactured cyborgs, since Motoko's thoughts and memories may not even be her own.

“Ghost in the Shell” used a novel process called “digitally generated animation” (DGA), which is a combination of cel animation, computer graphics (CG), and audio that is entered as digital data. Editing was performed on an AVID system of Avid Technology, which was chosen because it was more versatile and less limiting than other methods, and worked with the different types of media in a single environment. Along with the impressive special effects that find their apogee in the “thermo-optical camouflage”, the technical team of the anime managed to present a rather impressive spectacle. This trait is particularly evident in the action scenes, starting with the initial one and continuing up to the end of the film. The one where an invisible Motoko is fighting a terrorist in a city canal is a great martial arts scene in cyberpunk style, and a distinct sample of this trait.

Animation director Toshihiko Nishikubo was responsible for the realism and strove for accurate depictions of movement and effects. The pursuit of realism included the staff conducting firearms research at a facility in Guam. Nishikubo has highlighted the tank scene as an example of the movie's realism, noting that bullets create sparks when hitting metal, but do not spark when a bullet strikes stone.

Apart from the movement, though, this artistry is also quite evident in the background. The buildings, the streets, the houses, and the various vehicles are drawn in every detail, occasionally presenting images of extreme beauty. For example, in the scene where Motoko is fighting the terrorist, the buildings in the background look magnificent, with a color palette that actually highlights the battle in the foreground through its antithesis.

Composer used a unique combination of Bulgarian folk music with Japanese voices, and in that fashion, managed to perfectly capture the aesthetics of the film, through the haunting but very rhythmic sound of the main theme, titled “Making of a Cyborg”. The entire soundtrack moves in similar tones, apart from “See you Everyday”, a Cantopop song performed by Fang Ka Wing.

“Ghost in the Shell” is a true masterpiece, the epitome of the heights an anime can reach and in that fashion, a classic of Japanese and world cinema. I cannot say the same for the new edition.

About the author

Panos Kotzathanasis

My name is Panos Kotzathanasis and I am Greek. Being a fan of Asian cinema and especially of Chinese kung fu and Japanese samurai movies since I was a little kid, I cultivated that love during my adolescence, to extend to the whole of SE Asia.

Starting from my own blog in Greek, I then moved on to write for some of the major publications in Greece, and in a number of websites dealing with (Asian) cinema, such as Taste of Cinema, Hancinema, EasternKicks, Chinese Policy Institute, and of course, Asian Movie Pulse. in which I still continue to contribute.

In the beginning of 2017, I launched my own website, Asian Film Vault, which I merged in 2018 with Asian Movie Pulse, creating the most complete website about the Asian movie industry, as it deals with almost every country from East and South Asia, and definitely all genres.

You can follow me on Facebook and Twitter.

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